éclore
éclore est une choréographie participative où le joueur / la joueuse se fait accompagner du mouvement et de l'instrumentation de centaines de fragments de pierre libérés en détruisant un temple.
Chaque colonne de ce temple est associée à une des catégories de jeu de la taxonomie classique proposée par Roger Caillois et fréquemment employée en ludologie — ludus (le jeu structuré), paidia (le jeu libre), mimic (le jeu théâtral), agon (le jeu antagoniste), alea (le jeu de hasard), et ilinx (le vertige).
Le mouvement de ses fragments et la trame musicale qui les accompagne une fois démolie est une interprétation libre de chacun de ces axes.
éclore is a participative choreography where the player makes themselves accompanied by the movement and the instrumentation of hundreds of stone fragments liberated by destroying a temple.
Each column of this temple is associated to one of the game categories within the classic taxonomy proposed by Roger Caillois and frequently employed in ludology — ludus (structured play), paidia (free play), mimic (theatrical play), agon (antagonistic play), alea (games of chance), et ilinx (vertigo).
The movement of its fragments and the musical layer that accompanies them once demolished is a free interpretation of each of these axes.
×The game is ruined by the nihilist who denounces the rules as absurd and conventional, who refuses to play because the game is meaningless. His arguments are irrefutable. The game has no other but an intrinsic meaning. That is why its rules are imperative and absolute, beyond discussion. There is no reason for their being as they are, rather than otherwise. Whoever does not accept them as such must deem them manifest folly.